![]() ![]() The enemies felt very refined with mechanics that were deadly but observable. The zone that I would leave in ruin after about 30 minutes of play was reminiscent of the first Act with dark, gothic visuals, but outdoor areas were much more prominent. I then chose to enter Story mode to get a feel of what the new areas are like. ![]() ![]() I would reap generous rewards from their corpses. The map was as unfamiliar as the swarms of varied enemies that charged toward me. As a Diablo 3 veteran, it was like experiencing the original game without order. These randomized zones are highly unpredictable and filled with monsters of all types. I chose one of my favorite areas of Act IV and was given the goal of slaying a minion with unique traits. Hunting down my prey rewarded me with a Rift Keystone, which afforded me access to the game’s new Nephalem Rifts. Blizzard’s philosophy of “go anywhere, slay anything” rings true, as I was able to see every waypoint in the game displayed within an interesting view of the game’s world map, along with a variety of kill objectives. As I expected, I was presented with tons of options. I spent over 150 hours running through the linear halls of Diablo 3‘s original acts, so being able to skip around the game world with new objectives is something that adds a whole new dimension to the game. After making my character, I was very excited to select Adventure Mode from the menu. ![]()
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